Update 1.21 to ‘Cyberpunk 2077’ Corrects Issues That Prevented Player Progression – Patch Notes


Update 1.21 to ‘Cyberpunk 2077’ Corrects Issues That Prevented Player Progression – Patch Notes

Another update for Cyberpunk 2077 has been released, this time with more bug fixes.

The most recent update of the game, dubbed Hotfix 1.21 by CD Projekt Red, focuses on improving the game’s stability and addressing the most common problems that have been stopping players from progressing through the game.

After the last Cyberpunk 2077 update in late March, CD Projekt Red has been releasing more and more patches at a faster rate. We’re willing to bet that after this latest update, there will be more.

The complete patch notes for Cyberpunk 2077 version 1.21 can be found here.


Open World & Quests

In Gig: Getting Warmer…, a bug was fixed. where the player couldn’t get 8ug8ear’s body temperature down.

In Cyberpsycho Sighting: Discount Doc, a problem where you couldn’t pick up the “Send a team” shard could prevent you from progressing was fixed. The goal of reading the shard is now optional.

Fixed a problem in Down on the Street where Takemura would get trapped in Japantown Docks if the player went to Wakako alone and left too soon.

The hints in Cyberpsycho Sighting: Bloody Ritual will no longer count if the player scanned them before speaking with the wounded NPC.

When a player enters Brendan, Spray Paint can now activate properly.

Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.

Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.

Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.

Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.

Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.

Fixed various issues with enemies clipping through objects and floating in the air in Suspected Organized Crime Activity: Privacy Policy Violation.

Fixed an issue in Suspected Organized Crime Activity: Privacy Policy Violation, where progression could be blocked due to enemies being stuck in a hangar.

Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.

Fixed Johnny’s. This is a brief summary.


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