Destiny 2′ Update 2.02 (3.0.1) Adds Beyond Light and More – Patch notes.

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Destiny 2 Update 3.0.1 is officially live as version 2.02 on PS4. The comprehensive patch adds the content of “Season of the Hunt” and “Beyond Light” that players on current and next-gen platforms have long been waiting for. Would you like to know what big changes are coming in Bungie’s MMO after installing this extensive patch? Read the main list of changes in the official patch notes.

Destiny 2 Update 3.0.1 (2.02) Patch Notes
Rewards
Manufacturer Armament
The Vanguard, Crucible and Gambit vendors are now all rewarding a prime version of their respective ritual engram for completing the weekly challenge.
These engrams reward the new season of hunting armor of the ritual on a knockout list until the full set is reached.
Once they have received the full set, the engrams drop new Ritual armor and world weapons roles. (Note that this is done on a per-ritual basis; each ritual engram is rated separately).
All armor dropped from these engrams are upgraded armor.
The basic (non-prime) version of the Avant-garde, Crucible, and Gambit engrams will now discard world armor until the corresponding Ritual Set is obtained from the Prime Ritualengram.
Once the Ritual Set is received from the Prime-Ritualengram, the Low-State Ritual Armor is discarded.
Zavala, Shaxx and Drifter now sell low-state versions of their new Season of the Hunt armor. The armor must be purchased from the primary ritual engram before it can be purchased.
Engrams
removed engram previews for most gear engrams
For the following engrams new versions have been created in Season of the Hunt: Legendary World, Primus, Crucible, Gambit, Vanguard, Gunsmith and Iron Flag. Older versions of these engrams will be removed from the game in Season 13.
Players who have a backlog of these engrams in the Postmaster are advised to extract and decode these engrams before the end of Season of the Hunt.
Economy
Spider has made several changes to his inventory as follows:
He has become jealous of the large stocks of legendary shards that the Guardians have saved and now covets them. For this reason he will no longer part with the legendary shards.
He has received expansion prisms for sale, but will not part with more than three per week for each customer.
The price is 400 legendary shards per piece.
The expansion cores are now priced at 30 legendary shards per piece (they do not increase with every purchase), but are limited to 5 per day for each customer.
The blessings of Zavala and Shaxx and the shining blessings of Eververse are obsolete and can be dismantled to recover their original full purchase price.
Brands of the Economic, Currency, Faction of Nine, Dead Orbit, New Monarchy, Future War Cult, and all rare target materials can now be safely disposed of and deleted as a full stack.
Banshee-44 and the Spider will continue to accept planetary materials from vaulted targets for the duration of Season of the Hunt.
These materials will be obsolete in a future season, and players are advised to dispense them during Season of the Hunt.
Season of the Hunt Pass
Season Pass rewards have been refreshed for Season of the Hunt.
Additional light dust has been added to the Season Pass reward tracks as follows:
Clear Tracks: 5,200 were added to the existing 2,300, for a total of 7,500.
Paid track: 2,600 were added to the existing 400 tracks, for a total of 3,000.
Weekly Bounties will now give 100 Bright Dust.
Eververse
Starting with Season of the Hunt, the Bright Engrams now include all Eververse content from Season 1 up to the three seasons prior to the current season (except for the content of special events such as Festival of the Lost, Dawning, etc.) Here are some practical examples:
Season of the Hunt: The Bright Engrams now contain all content from Seasons 1 through 9.
Season 13: The Bright Engrams contain all contents of seasons 1 to 10.
Ghosts
All existing and new ghost shells except the Generalist Shell now have energy levels and access to mods with different energy costs instead of being pre-installed with specific perks.
Ghosts now have four mod slots. Three of them are unlocked by default, and the fourth is unlocked by masterworking the shell.
Kill Tracker functionality is only available to Ghosts that originally had access to this benefit.
Other existing ghost advantages have been converted to mods, and some have been made into more global ver

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